function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(51.5)
	Spawn_0:SetPosY(0)
	Spawn_0:SetPosZ(22.5)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(180)
	environment:AddSpawn(Spawn_0)

	Actor_7 = ActorObjectInfo(7)
	Actor_7:SetRenderType(1)
	Actor_7.HitPowerOnTouch = -1
	Actor_7.ExcludeFromNavMesh = false
	Actor_7.DisplayDesc.ModelId = 0
	Actor_7.DisplayDesc.ModelName = "Worlds/colozen/Grids/Xmas11/Xmas06-11.osgb"
	Actor_7.DisplayDesc.Outfit = ""
	Actor_7.DisplayDesc.Weapon = ""
	Actor_7.DisplayDesc.Mode = ""
	Actor_7.DisplayDesc.UseLight = true
	Actor_7.DisplayDesc.CastShadow = true
	Actor_7.DisplayDesc.ColorR = 1
	Actor_7.DisplayDesc.ColorG = 1
	Actor_7.DisplayDesc.ColorB = 1
	Actor_7.DisplayDesc.ColorA = 1
	Actor_7.DisplayDesc.TransX = 0
	Actor_7.DisplayDesc.TransY = 0
	Actor_7.DisplayDesc.TransZ = 0
	Actor_7.DisplayDesc.ScaleX = 1
	Actor_7.DisplayDesc.ScaleY = 1
	Actor_7.DisplayDesc.ScaleZ = 1
	Actor_7.DisplayDesc.RotX = 0
	Actor_7.DisplayDesc.RotY = 0
	Actor_7.DisplayDesc.RotZ = 0
	Actor_7:SetModelState(2)
	Actor_7.DisplayDesc.UseBillboard = false
	Actor_7.PhysicDesc.Pos.X = 0
	Actor_7.PhysicDesc.Pos.Y = 0
	Actor_7.PhysicDesc.Pos.Z = 0
	Actor_7.PhysicDesc.Pos.Rotation = 0
	Actor_7.PhysicDesc.Density = 1
	Actor_7.PhysicDesc.Collidable = true
	Actor_7.PhysicDesc.SizeX = 1
	Actor_7.PhysicDesc.SizeY = 1
	Actor_7.PhysicDesc.SizeZ = 1
	Actor_7.PhysicDesc.AllowFreeMove = true
	Actor_7.PhysicDesc.Filename = "Worlds/colozen/Grids/Xmas11/Xmas06-11.phy"
	Actor_7:SetPhysicalActorType(1)
	Actor_7:SetPhysicalShape(5)
	Actor_7.ExtraInfo.Name = ""
	Actor_7.ExtraInfo.NameColorR = 1
	Actor_7.ExtraInfo.NameColorG = 1
	Actor_7.ExtraInfo.NameColorB = 1
	Actor_7.ExtraInfo.Display = false
	Actor_7.LifeInfo.Display = false
	Actor_7H = ActorHandler(Actor_7)
	environment:AddActorObject(Actor_7H)

	Actor_8 = ActorObjectInfo(8)
	Actor_8:SetRenderType(0)
	Actor_8.HitPowerOnTouch = -1
	Actor_8.ExcludeFromNavMesh = false
	Actor_8.DisplayDesc.ModelId = 0
	Actor_8.DisplayDesc.ModelName = ""
	Actor_8.DisplayDesc.Outfit = ""
	Actor_8.DisplayDesc.Weapon = ""
	Actor_8.DisplayDesc.Mode = ""
	Actor_8.DisplayDesc.UseLight = true
	Actor_8.DisplayDesc.CastShadow = true
	Actor_8.DisplayDesc.ColorR = 1
	Actor_8.DisplayDesc.ColorG = 1
	Actor_8.DisplayDesc.ColorB = 1
	Actor_8.DisplayDesc.ColorA = 1
	Actor_8.DisplayDesc.TransX = 0
	Actor_8.DisplayDesc.TransY = 0
	Actor_8.DisplayDesc.TransZ = 0
	Actor_8.DisplayDesc.ScaleX = 1
	Actor_8.DisplayDesc.ScaleY = 1
	Actor_8.DisplayDesc.ScaleZ = 1
	Actor_8.DisplayDesc.RotX = 0
	Actor_8.DisplayDesc.RotY = 0
	Actor_8.DisplayDesc.RotZ = 0
	Actor_8:SetModelState(2)
	Actor_8.DisplayDesc.UseBillboard = false
	Actor_8.PhysicDesc.Pos.X = 21.4
	Actor_8.PhysicDesc.Pos.Y = 0
	Actor_8.PhysicDesc.Pos.Z = 17
	Actor_8.PhysicDesc.Pos.Rotation = 0
	Actor_8.PhysicDesc.Density = 1
	Actor_8.PhysicDesc.Collidable = true
	Actor_8.PhysicDesc.SizeX = 1
	Actor_8.PhysicDesc.SizeY = 6
	Actor_8.PhysicDesc.SizeZ = 1
	Actor_8.PhysicDesc.AllowFreeMove = true
	Actor_8.PhysicDesc.Filename = ""
	Actor_8:SetPhysicalActorType(1)
	Actor_8:SetPhysicalShape(2)
	Actor_8.ExtraInfo.Name = ""
	Actor_8.ExtraInfo.NameColorR = 1
	Actor_8.ExtraInfo.NameColorG = 1
	Actor_8.ExtraInfo.NameColorB = 1
	Actor_8.ExtraInfo.Display = false
	Actor_8.LifeInfo.Display = false
	Actor_8H = ActorHandler(Actor_8)
	environment:AddActorObject(Actor_8H)

	Actor_9 = ActorObjectInfo(9)
	Actor_9:SetRenderType(0)
	Actor_9.HitPowerOnTouch = -1
	Actor_9.ExcludeFromNavMesh = false
	Actor_9.DisplayDesc.ModelId = 0
	Actor_9.DisplayDesc.ModelName = ""
	Actor_9.DisplayDesc.Outfit = ""
	Actor_9.DisplayDesc.Weapon = ""
	Actor_9.DisplayDesc.Mode = ""
	Actor_9.DisplayDesc.UseLight = true
	Actor_9.DisplayDesc.CastShadow = true
	Actor_9.DisplayDesc.ColorR = 1
	Actor_9.DisplayDesc.ColorG = 1
	Actor_9.DisplayDesc.ColorB = 1
	Actor_9.DisplayDesc.ColorA = 1
	Actor_9.DisplayDesc.TransX = 0
	Actor_9.DisplayDesc.TransY = 0
	Actor_9.DisplayDesc.TransZ = 0
	Actor_9.DisplayDesc.ScaleX = 1
	Actor_9.DisplayDesc.ScaleY = 1
	Actor_9.DisplayDesc.ScaleZ = 1
	Actor_9.DisplayDesc.RotX = 0
	Actor_9.DisplayDesc.RotY = 0
	Actor_9.DisplayDesc.RotZ = 0
	Actor_9:SetModelState(2)
	Actor_9.DisplayDesc.UseBillboard = false
	Actor_9.PhysicDesc.Pos.X = 63.5
	Actor_9.PhysicDesc.Pos.Y = 0
	Actor_9.PhysicDesc.Pos.Z = 32
	Actor_9.PhysicDesc.Pos.Rotation = 0
	Actor_9.PhysicDesc.Density = 1
	Actor_9.PhysicDesc.Collidable = true
	Actor_9.PhysicDesc.SizeX = 1
	Actor_9.PhysicDesc.SizeY = 6
	Actor_9.PhysicDesc.SizeZ = 1
	Actor_9.PhysicDesc.AllowFreeMove = true
	Actor_9.PhysicDesc.Filename = ""
	Actor_9:SetPhysicalActorType(1)
	Actor_9:SetPhysicalShape(2)
	Actor_9.ExtraInfo.Name = ""
	Actor_9.ExtraInfo.NameColorR = 1
	Actor_9.ExtraInfo.NameColorG = 1
	Actor_9.ExtraInfo.NameColorB = 1
	Actor_9.ExtraInfo.Display = false
	Actor_9.LifeInfo.Display = false
	Actor_9H = ActorHandler(Actor_9)
	environment:AddActorObject(Actor_9H)

	Trigger_1_info = TriggerInfo(1, "Exit-Xmas07", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 1, 10, 1, true)
	Trigger_1:SetPosition(48.5, 0, 55.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("xmas11-07")
	Trigger_1_act1:SetSpawning(0)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

end
